That’s why we grab Mighty Storm’s Aspect, which allows Storm skills to also trigger that passive’s effect. As you probably noticed, though, this build doesn’t run any natural Earth abilities. That chance is increased by 10% when landing a Critical Strike and another 10% when striking a Stunned, Immobilized, or Knocked Back enemy. Earthern Might gives you a 5% chance to refill your Spirit and gain guaranteed Critical Strikes for five seconds whenever you use an Earth skill. More importantly, you are now able to nearly guarantee almost constant uptime of your Earthen Might Key Passive. When combined, you have all of the benefits of a Werewolf (Critical Stirkes, Lucky Hits, and Movement Speed) and all the benefits of a Druid caster (impairing effects, AoE). See, all of that gear allows you to stay in Werewolf form at all times and convert your Storm Skills to Werewolf skills. With the right gear, though, you can make magic happen. Aspect of the Rampaging Werebeast is also a core component of this strategy, though you can run a version of this concept without it. It can take a while to get all of those pieces, which is why this is a true Endgame build. ![]() It’s not really possible to make this build work without Tempest Roar, Mad Wolf’s Glee, and Mighty Storm’s Aspect. It’s the perfect example of those synergies that most people guessed would eventually make Druids one of the best Endgame classes.Īctually, we need to talk about this build’s gear before we talk about its skills. ![]() Simply put, this is quite possibly the most powerful build in Diablo 4 at the moment. Key Legendary Aspects and Unique Gear: Tempest Roar, Mad Wolf’s Glee, Dire Wolf’s Aspect, Mighty Storm’s Aspect, Aspect of the Rampaging Werebeast
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